
ABOUT
Thomas Hogan: Technical Artist & Rigging Specialist
After graduating from Loyola Marymount University in 2021 and enhancing my skills through courses at AnimSchool, Animation Mentor, and Rigging Dojo, I embarked on a professional journey in the animation and visual effects industry. My expertise lies in rigging and technical artistry, with a solid foundation in modeling and animation.
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Professional Experience:
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Associate Previs Artist, Halon Entertainment (August 2022 – August 2023)
Rigging real-time assets for pre and post-visualization in films and television series.
Contributed to high-profile projects, including:
Kingdom of the Planet of the Apes (2024)
The Hunger Games: The Ballad of Songbirds and Snakes (2023)
Atlas (2024)
Fly Me to the Moon (2024)
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Unreal Engine Technical Artist, HEROmation (November 2023 – Present)
Developed a pipeline through custom Python and MEL scripts for VR video game asset optimization.
Retargeted animations from various sources to create a unified animation library.
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Los Angeles, CA
704-778-2702
RIG / TECH ART DEMO
00:02 Facial Rig
00:11 Dino/Egg Rig
00:19 Turtle Rig (Quadruped)
00:35 Python Tool ​​
MODELING PORTFOLIO
Modeled in ZBrush, Maya, XGen and Marvelous Designer and textured using Photoshop and Substance Painter, and rendered using Arnold Renderer/Unreal Engine. Any images showing topology/ UVs have been manually re-topologized and unwrapped.





ANIMATION BREAKDOWN
Animation breakdown summarizing the workflow between Autodesk Maya, Toon Boom Harmony, Adobe Photoshop, and Adobe After Effects.